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Author: Jonathan Wilkins Publisher: Titan Comics ISBN: 1787732452 Category : Performing Arts Languages : en Pages : 178
Book Description
Star Wars: Rogues, Scoundrels, and Bounty Hunters celebrates the Star Wars saga's characters who exist in the shady underworld between the rebels and the Empire. This collection includes classic interviews with Harrison Ford (Han Solo), Jeremy Bulloch (Bob Fett), Peter Mayhew (Chewbacca), and the creative teams behind projects such as 'Shadows of the Empire' and Marvel's acclaimed 'Doctor Aphra' comic book series. Also included are in-depth examinations of key scenes, essential trivia and rarely seen images from the fringes of the Star Wars galaxy.
Author: Charles Champlin Publisher: Harry N Abrams Incorporated ISBN: Category : Performing Arts Languages : en Pages : 248
Book Description
This revised and updated edition of Charles Champlin's insightful study of George Lucas includes 85 new illustrations and brings the story of this remarkable man and his innovative empire up to the present. 290 illustrations, 130 in full color.
Author: Janet H. Murray Publisher: MIT Press ISBN: 0262533480 Category : Literary Criticism Languages : en Pages : 435
Book Description
An updated edition of the classic book on digital storytelling, with a new introduction and expansive chapter commentaries. I want to say to all the hacker-bards from every field—gamers, researchers, journalists, artists, programmers, scriptwriters, creators of authoring systems... please know that I wrote this book for you.” —Hamlet on the Holodeck, from the author's introduction to the updated edition Janet Murray's Hamlet on the Holodeck was instantly influential and controversial when it was first published in 1997. Ahead of its time, it accurately predicted the rise of new genres of storytelling from the convergence of traditional media forms and computing. Taking the long view of artistic innovation over decades and even centuries, it remains forward-looking in its description of the development of new artistic traditions of practice, the growth of participatory audiences, and the realization of still-emerging technologies as consumer products. This updated edition of a book the New Yorker calls a “cult classic” offers a new introduction by Murray and chapter-by-chapter commentary relating Murray's predictions and enduring design insights to the most significant storytelling innovations of the past twenty years, from long-form television to artificial intelligence to virtual reality. Murray identifies the powerful new set of expressive affordances that computing offers for the ancient human activity of storytelling and considers what would be necessary for interactive narrative to become a mature and compelling art form. Her argument met with some resistance from print loyalists and postmodern hypertext enthusiasts, and it provoked a foundational debate in the emerging field of game studies on the relationship between narrative and videogames. But since Hamlet on the Holodeck's publication, a practice that was largely speculative has been validated by academia, artistic practice, and the marketplace. In this substantially updated edition, Murray provides fresh examples of expressive digital storytelling and identifies new directions for narrative innovation.
Author: Matt Fox Publisher: McFarland ISBN: 078647257X Category : Games & Activities Languages : en Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Author: Publisher: ISBN: Category : Languages : en Pages : 398
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Author: Rusel DeMaria Publisher: Prima Games ISBN: 9781559587853 Category : Games & Activities Languages : en Pages : 580
Book Description
Contains all of X-Wing plus 60 new missions not covered in the original edition and the contents of the two add-on disks: Imperial Pursuit and B-Wing. The information in this guide is direct from the co-authors, chief mission designers of the game, with an introduction from the game designer.
Author: Publisher: ISBN: Category : Languages : en Pages : 516
Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Author: Arthur Asa Berger Publisher: Routledge ISBN: 1351299948 Category : Social Science Languages : en Pages : 119
Book Description
From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.