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The Video Games Guide

The Video Games Guide PDF Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385

Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The Video Games Guide

The Video Games Guide PDF Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385

Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Star Wars: Knights of the Old Republic

Star Wars: Knights of the Old Republic PDF Author: Alex Kane
Publisher: Boss Fight Books
ISBN: 1940535212
Category : Games & Activities
Languages : en
Pages : 128

Book Description
Set an even longer time ago in a galaxy far, far away, BioWare's 2003 Star Wars: Knights of the Old Republic wowed players with its compelling characters, lightsaber customization, complex morality choices, and one of the greatest plot twists in both video game and Star Wars history. But even for veteran studios like LucasArts and BioWare, the responsibility of making both a great game and a lasting contribution to the Star Wars canon was no easy task. Featuring extensive new interviews with a host of KotOR's producers, writers, designers, and actors, journalist Alex Kane weaves together an epic oral history of this classic game, from its roots in tabletop role-playing and comic books, to its continued influence on big-screen Star Wars films. Whether you align with the light or the dark side, you're invited to dive into this in-depth journey through one of the most beloved Star Wars titles of all time.

Mastery of Surgery

Mastery of Surgery PDF Author: Josef E. Fischer
Publisher: Lippincott Williams & Wilkins
ISBN: 9780781771658
Category : Medical
Languages : en
Pages : 2464

Book Description
This authoritative two-volume reference represents the core procedural knowledge taught in most surgical residency programs. This edition has new procedures in bariatric surgery, hernia surgery, and vascular surgery, and includes a large number of international contributors. Editorial comments at the end of each chapter provide additional insight.

Integrating Video Game Research and Practice in Library and Information Science

Integrating Video Game Research and Practice in Library and Information Science PDF Author: Ratliff, Jacob A.
Publisher: IGI Global
ISBN: 1466681764
Category : Language Arts & Disciplines
Languages : en
Pages : 300

Book Description
Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.

Learning by Playing

Learning by Playing PDF Author: Fran Blumberg
Publisher: Oxford University Press, USA
ISBN: 019989664X
Category : Education
Languages : en
Pages : 386

Book Description
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Cases on E-Learning Management: Development and Implementation

Cases on E-Learning Management: Development and Implementation PDF Author: Yang, Harrison Hao
Publisher: IGI Global
ISBN: 1466619341
Category : Education
Languages : en
Pages : 525

Book Description
New technologies can help teachers and trainers empower learners and create exciting new learning opportunities for students. However, these facilitators must also create e-learning contexts which are properly scaffolded to serve the needs of learners. Cases on E-Learning Management: Development and Implementation meets this challenge by providing innovative case studies covering a range of topics such as teacher education, mobile and blended learning strategies, e-learning tutorial content, digital cognitive games, Science, Technology, Engineering, and Mathematics (STEM) education, and distance education. This casebook will enhance the work of educators, instructional designers, trainers, administrators, and researchers in the areas of online learning and distance learning.

Playin' to Win

Playin' to Win PDF Author: James Butch Rosser
Publisher: Morgan James Publishing
ISBN: 1600379524
Category : Family & Relationships
Languages : en
Pages : 240

Book Description
At the edge of one of America's most defining eras in its history, salvation comes from the most unlikely source: video games. Playin' To Win: A Surgeon, Scientist and Parent Examines the Upside of Video Games, is inspired, in part, by many edgy titles that have previously probed the expanse of what could be. It is a Freakanomics with a more grassroots subject matter that elicits an instantaneous visceral response from citizens of every walk of life. It is an Everything Bad Is Good For You with grittier details on how the unexpected can be incorporated into raising our society to the next level. Ultimately, it makes a case that video games can promote a Tipping Point with a focus on contributing to real world solutions. It is direct, thought-provoking and consistently challenges perceptions of the boundaries of reality. It has to be! Because the readers will be the first to bear witness: this is a call for the start of a second American Revolution!

Pause and Reset

Pause and Reset PDF Author: Nancy M. Petry
Publisher: Oxford University Press
ISBN: 0190279494
Category : Family & Relationships
Languages : en
Pages : 192

Book Description
Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video gaming and what does not, how to determine whether a child, adolescent or young adult may be "addicted" to gaming or developing problems with it, and when to seek professional help. Setting this book apart from others on the subject, the author also provides accessible explanations of the latest science behind how gaming addiction impacts children, adolescents, and families; she also explores the question of whether gaming may have positive effects in certain situations. Finally, Dr. Petry offers three simple, easy-to-implement steps parents can take to reduce and reverse the harmful effects of gaming: Record, Replace, and Reward. Pause and Reset also provides exercises and worksheets to support parents' efforts to help their kids.

Playin' to Win

Playin' to Win PDF Author: Butch
Publisher: Morgan James Publishing
ISBN: 1600373615
Category : Family & Relationships
Languages : en
Pages : 239

Book Description
At the edge of one of America's most defining eras in its history, salvation comes from the most unlikely source: video games. "Playin' To Win" makes a case that video games can promote a Tipping Point with a focus on contributing to real world solutions. It is direct, thought-provoking and consistently challenges perceptions of the boundaries of reality.

Oxford IB Diploma Programme: Psychology Course Companion

Oxford IB Diploma Programme: Psychology Course Companion PDF Author: Alexey Popov
Publisher: Oxford University Press - Children
ISBN: 0198398123
Category : Psychology
Languages : en
Pages :

Book Description
Comprehensively updated for the latest syllabus, for first teaching September 2017, and developed directly with the IB, the second edition of this popular Psychology Course Book provides thorough coverage of all core and optional units at Standard and Higher Level, as well as assessment preparation support. Engaging, full-colour activities and in-depth, international case studies bring the theory to life, while structured opportunities for critical thinking and concept-based learning help to develop enquiring and independent learners. Clear and accessible language, a robust reference section, support for the Internal Assessment and TOK links ensure that all learners progress through the DP Psychology course with confidence.